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README
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1989-01-30
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LARN (version 12.0) for the Atari ST
------------------------------------
LARN is a program in the Public Domain, which has been written first for
UNIX systems (and also has been ported to OS-9).
I rewrote the sourcecode for the Atari ST for use with the Lattice C
compiler (3.04). I had to change the IO parts and the terminal emulation
(the original program expects a VT100, which allows the use of scroll
regions). The playing parts of the game remained equal.
The original UNIX code contains some functions which are only useful for
a multi-user system (e.g. getting the user id, ...). I removed all of
these. Also the UNIX program does not allow to copy the save file. This
cannot be tested on the ST and is therefore possible. (I do not expect
all ST's running with a valid date/time setting.) It is your own decision
to cheat instead of playing a honest game ...
I did not change the original README file (now named README.UNX) which
also contains the authors name. Of course the specific UNIX hints do not
apply to this version.
You need the following files to play LARN on the ST:
- LARN.TTP
- LARNMAZE.DAT
- LARNHELP.TXT
- LFORTUNE
The file 'LARNOPTS' has been added as an example how to use it. You should
modify it to suit your needs (or remove it anyway). If you do not fill in
a playername the name 'ATARI' will be used for the highscore table.
Since the highscore file 'LSCORE12.0' will always be expanded (or created
if it does not exist) you should not play LARN from a write protected disk.
It might to useful to play from RAM-disk to increase the speed of loading
helpfiles, etc. (they will always be loaded from the current path).
The savefile (named 'LARN.SAV' if you do not specify another name in the
optionsfile) can have a length of up to 130 KB if you save within the
deeper levels of the cave, so be sure to have enough disk space left.
By the way: When you are restoring a game from a savefile the program
reads the optionsfile first and uses the specified player name and other
settings.
Some informations can be found in the file DEFINIT.TXT. I took them out
of the source code but they are not well explained.
You start the program without options for a normal game. 'LARN.TTP -h'
gives the possible starting options and the Help-Key (or '?') shows the
file LARNHELP.TXT during the game.
The difficulty level can be choosen very large since it is an integer
value, but be careful! Games at about difficulty=10 can hardly be won,
the monsters are nearly invincible.
****************************************************************************
LARN must not be sold commercially !!
****************************************************************************
I am interested in new versions of LARN if anyone tries to enhance the game.
Cornelius Caesar July 7, 1988
Gundelhardtstr. 3 (Translation: January 30, 1989)
D-6238 Hofheim/Ts. 7
West Germany
and until spring of 1989:
Cornelius Caesar E-Mail: EARN/BITNET: I0908@DKAFHS1
Klosterweg 28 L 506 Tel.: +49 - 7 21 - 69 04 262
D-7500 Karlsruhe 1 07 21/69 04 262 (Germany)
West Germany